I arrived, eventually, at the middle section of the register, which was given over entirely to the mid-century archives. It was a tedious catalogue of names, a sprawling list of … Continue reading →
To review the trajectory across these essays is to witness a profound chronicle of architectural and hauntological containment. We began within the dusty, subterranean vaults of the text itself, tracking … Continue reading →
The contemporary cultural landscape is haunted by an entity that bears only a superficial resemblance to Howard Phillips Lovecraft. Decades after he died in poverty and obscurity, the Providence writer … Continue reading →
My name is, perhaps was, Thomas Arthur Cannon. Of that, I am almost certain. I have been in the employ of Upton Campbell, archivist and librarian of my Alma Mater, … Continue reading →
If we apply the lens of psychogeography to Lovecraft’s Providence, we stop viewing the setting as mere backdrop for cosmic indifference and instead see the urban environment as an active … Continue reading →
Providence is an series of essays that are nominally about HP Lovecraft. You find out why ‘nominally’ fits as the essays go on. This is the introduction essay. The rest … Continue reading →
I’m not usually one for blowing my own trumpet. If there’s one thing that is going to ever scupper my chances as being a well known author, its that I … Continue reading →
V. NON‑PLAYER CHARACTERS WITH ETERNAL SHIFT ROTAS The second clue is dialogue. Conversations in this world often unfold like you are selecting options from a menu that someone else designed. … Continue reading →
USER EXPERIENCE ISSUES IN BASE REALITY If we are living in a digital simulation, the first clue is not quantum weirdness, déjà vu, or the occasional pigeon that looks like … Continue reading →
Recovery narratives rely on good behaviour from time. This happened, then that happened, and eventually things improved. The story moves forward. The arc resolves. Everyone applauds politely and goes home … Continue reading →
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