The Gentle Violence of Obsolescence Vs the Thingness of Stuff (Part Three)
What built in obsolescence ultimately produces is not progress, but permanent provisionality. Nothing is allowed to settle. Systems are designed to be replaced before they become fully known. Objects arrive … Continue reading →
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The Gentle Violence of Obsolescence Vs the Thingness of Stuff (Part Two)
Digital obsolescence exposes the lie at the heart of planned decay. The problem is not entropy. It is compatibility. The object has not failed. The system has moved. This produces … Continue reading →
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The Phantom Hitcher Hiker (Again)
Further thoughts – and new material – about a compulsive urban legend. The original essay is in the book ‘Haunted When the Minute Drag’ from my Book Shop. The Phantom … Continue reading →
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The Treachery of Doors
Doorways are where time goes to hesitate. Not dramatically. Not with any particular flair. A small, almost polite pause, like a sentence without its verb, your inattention assumed. A doorway … Continue reading →
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When the Future Becomes Administrative
At some point, the future stops behaving like a direction and starts behaving like an obligation. This isn’t dramatic. Nothing collapses. There’s no moment you could point to later and … Continue reading →
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GLITCH: Superheroes and the Undead Life of Myth
I am thrilled to announce the release of my latest book. Two in one day? I spoil you… GLITCH: Superheroes and the Undead Life of Myth. isn’t an attempt … Continue reading →
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The Spiral: Six Attempts to Notice While the System Keeps Running 6
VI EXIT OPTIONS, CURRENTLY UNAVAILABLE Death is where the simulation’s documentation collapses into rumour, marketing copy, and contradictory FAQs. If this were a transparent system, the exit would come with clear … Continue reading →
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The Spiral: Six Attempts to Notice While the System Keeps Running 5
V. NON‑PLAYER CHARACTERS WITH ETERNAL SHIFT ROTAS The second clue is dialogue. Conversations in this world often unfold like you are selecting options from a menu that someone else designed. … Continue reading →
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The Spiral: Six Attempts to Notice While the System Keeps Running 4
USER EXPERIENCE ISSUES IN BASE REALITY If we are living in a digital simulation, the first clue is not quantum weirdness, déjà vu, or the occasional pigeon that looks like … Continue reading →
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Haunted When the Minutes Drag 6
6. Nostalgia Is Not Memory Nostalgia is often mistaken for memory. This flatters nostalgia enormously. Memory is unstable, unreliable, and prone to decay. Nostalgia is selective, repetitive, and oddly resistant … Continue reading →
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