The Ghosts of Ash and the Nuclear Spectre (Part Two)
If Hiroshima haunts through absence, the Titanic haunts through overexposure. The Titanic has been replayed, retold, reconstructed, and reanimated so many times that it barely qualifies as an event anymore. It … Continue reading →
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Haunted When the Minutes Drag.
I’m not usually one for blowing my own trumpet. If there’s one thing that is going to ever scupper my chances as being a well known author, its that I … Continue reading →
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The Gentle Violence of Obsolescence Vs the Thingness of Stuff (Part Three)
What built in obsolescence ultimately produces is not progress, but permanent provisionality. Nothing is allowed to settle. Systems are designed to be replaced before they become fully known. Objects arrive … Continue reading →
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The Gentle Violence of Obsolescence Vs the Thingness of Stuff (Part Two)
Digital obsolescence exposes the lie at the heart of planned decay. The problem is not entropy. It is compatibility. The object has not failed. The system has moved. This produces … Continue reading →
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The Gentle Violence of Obsolescence Vs the Thingness of Stuff (Part One)
Nostalgia is often described as a feeling, which flatters it enormously. Feelings are flighty. They arrive late, leave early, and can usually be distracted with a cup of tea. … Continue reading →
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The Spiral: Six Attempts to Notice While the System Keeps Running 6
VI EXIT OPTIONS, CURRENTLY UNAVAILABLE Death is where the simulation’s documentation collapses into rumour, marketing copy, and contradictory FAQs. If this were a transparent system, the exit would come with clear … Continue reading →
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Haunted When the Minutes Drag 8: This is Not An Announcement
This is not an announcement in the conventional sense. There is no launch, no event, no expectation of participation. There is, however, a book. It exists because the thinking that … Continue reading →
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The Spiral: Six Attempts to Notice While the System Keeps Running 5
V. NON‑PLAYER CHARACTERS WITH ETERNAL SHIFT ROTAS The second clue is dialogue. Conversations in this world often unfold like you are selecting options from a menu that someone else designed. … Continue reading →
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Haunted When the Minutes Drag 7
Recovery narratives rely on good behaviour from time. This happened, then that happened, and eventually things improved. The story moves forward. The arc resolves. Everyone applauds politely and goes home … Continue reading →
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Haunted When the Minutes Drag 6
6. Nostalgia Is Not Memory Nostalgia is often mistaken for memory. This flatters nostalgia enormously. Memory is unstable, unreliable, and prone to decay. Nostalgia is selective, repetitive, and oddly resistant … Continue reading →
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