Nostalgia is often described as a feeling, which flatters it enormously. Feelings are flighty. They arrive late, leave early, and can usually be distracted with a cup of tea. … Continue reading →
VI EXIT OPTIONS, CURRENTLY UNAVAILABLE Death is where the simulation’s documentation collapses into rumour, marketing copy, and contradictory FAQs. If this were a transparent system, the exit would come with clear … Continue reading →
This is not an announcement in the conventional sense. There is no launch, no event, no expectation of participation. There is, however, a book. It exists because the thinking that … Continue reading →
V. NON‑PLAYER CHARACTERS WITH ETERNAL SHIFT ROTAS The second clue is dialogue. Conversations in this world often unfold like you are selecting options from a menu that someone else designed. … Continue reading →
USER EXPERIENCE ISSUES IN BASE REALITY If we are living in a digital simulation, the first clue is not quantum weirdness, déjà vu, or the occasional pigeon that looks like … Continue reading →
Recovery narratives rely on good behaviour from time. This happened, then that happened, and eventually things improved. The story moves forward. The arc resolves. Everyone applauds politely and goes home … Continue reading →
5. Notes From an Arrested Day Alexa tells me it’s morning. There is light poking through the edges of the blackout curtain. I suppose she is right, but this does … Continue reading →
3. Living Without A Future Tense There are periods when the future doesn’t frighten you. You await, eager, excited and it simply fails to turn up. The future, to the … Continue reading →
Some help terms to make my new book -Haunted When the Minutes Drag – seem attractive (possibly) A few terms that look straightforward. Mundane, sometimes everyday terms that only bite … Continue reading →
The proof arrived, and I wasn’t happy. Word was being weird (who’d’ve thunk), and although everything looked fine on the doc. There were enormous gaps in the text and often … Continue reading →
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